Let me explain: for example, the order would be something like clean-up 5, clean-up light table 5, rough 5, rough light table 5, and the pattern is repeated for the remainder of layers except for the background and camera obviously. On top of that, if I were to go from layout and rough animation to clean-up animation, which would be twice as many object layers AND “light table” layers, the camera and background are left alone obviously since I need to just swap from the rough background to the clean-up background, leading to a grand total of 22 layers, almost 24/2 dozen. For example, if I had 6 levels (1 background and 5 object/character/body part levels) plus 5 of “light table” layers, plus the camera, then I would have a total of 12/a dozen layers. The current method I’m using for the “light table” takes up more space in the timeline. I’m aware that vector inking and painting are probably out of the question as of now, but hopefully the light table feature could be added in the upcoming version to make tracing and level/layer separating much easier instead of me having to make a “light table” by making a white semi-transparent background via 128 alpha + white and on separate layers labeled “light table 1” and moving it between the background and level 1 for example.
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