Any action economy picked up by a extended summon is eaten up by taking so many actions to do it. Personally I don't really like the idea of spending 2 full rounds to cast a summon that won't be around very long even with the extend. With summons it makes the spell which IS a 1 round cast into 2 full round actions, unless you have some sort of ability that makes it faster such as sacred summons or summoner's ability, or quicken. This is something I got wrong for longer than I would like to admit, so I thought I would point that out. Which means that a full round action cast will still take effect during the end of that full round action. Keep in mind that it doesn't make a std action a 1 round cast, but it makes it a full round action. Leo1925 wrote: Remember that when spontaneous casters use rods they cast the spell as a full round action. I wish there was a bloodline that both let me cast from Int and gave me the wizard conjuror duration bonus or something.Īnyway, are there any options I have overlooked? Feats, traits, magic items? Tho magic items are usually a last ditch option, in that I want something for *every* time I cast, not just 3/day. So I really wish I could find some way to make my summons last longer. That would destroy the whole point of making my top summon better. Also personally, I hate the Summoner class, and I hate keeping up with the mutations and etc.Īlso, he has to be a Sage bloodline so I can cast from Int, and because my goblin *believes* he is a Wizard, and Sage fits best. Also, if he was a Master Summoner with the Eidolon, he would probably worship the Eidolon, and I dont want the style feel of having the big perma eidolon. I am playing a goblin, and he is afraid of reading/writing, so he cant be a wizard conjuror. I want to remain a pure Sorcerer, wild-blooded sage, for RP reasons. The closest to this that I have found is Spell Specialization, which lets me pick a spell and apply +2 CL for 2 more rounds duration, and best of all, every even level the feat lets you move it to another spell in the same school, so I get to keep moving it to the top summon. I was wondering if there is any official way to get a -1 cost to extend spell or else take a feat that causes a penalty on a spell somehow so that you could stack it with extend and get x2 duration from the top summon. My favorite is a Heighten (free), Selective, Rime Fireball or Heighten (free), Intensified, Rime Fireball.I really want to be able to use extend spell on my sorcerer's top level summons. Then, have all kinds of fun casting Intensified, Rime Fireballs, and if you build it right, take Spell Perfection at 15th to get Heighten for free, then take on two free Metamagic levels. I mention Shocking Grasp a lot because it seems to be a board favorite for these two traits.įor the non-PFS players, see if you can't get your GM to allow Admixture Wizards to prepare Rime spells (because Admixture changes the energy type at the moment of casting, not at spell preparation) on spells you intend to change to cold. Or Intensified, Reach (Close) Shocking Grasp out of a First level slot. Or an Elemental (Cold) Rime Shocking Grasp out of a First level slot. So you could have, say, an Empowered Shocking Grasp cast out of a First level slot, or an Intensified, Elemental (Cold) Rime Shocking Grasp out of a Second level slot. That doesn't mean you can't stack them to reduce a spell back to it's original level. The answer is no, you can't stack Wayang and Magical Lineage to reduce a first or second level spell below it's original level. I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. It was put in to allow you to reduce the increase from a metamagic feat. Magical Lineage was never intended as a way for you to actually lower a spell's level. The Devs' intent here is crystal clear to say the least. Jacobs keeps the same stance on this over the years. Whenever you cast that spell, its effects manifest at +1 caster level. Wayang Spellhunter and Magical Lineage don't provide a bonus, and thus don't fall under that ruling.Īctually, the traits I was referencing in that thread say :īenefit: Select one cantrip and one 1st-level spell when you cast these spells, they function at one caster level higher than your actual caster level.īenefit: Pick one spell when you choose this trait. They work completely differently from the two traits in question. The two traits you were referencing in that post give a spell a +1 trait bonus to caster level. I had a similar question some time ago (do not remember in which thread though) and someone official answered that a similar benefit given by 2 traits could not stack, even if it was not called out as being a trait bonusĮDIT : Found it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |